{"created":"2021-05-31T00:22:05.945153+00:00","id":2000201,"links":{},"metadata":{"_buckets":{"deposit":"44b61db4-714f-408f-ac47-567dd430b82c"},"_deposit":{"created_by":16,"id":"2000201","owners":[16],"pid":{"revision_id":0,"type":"depid","value":"2000201"},"status":"published"},"_oai":{"id":"oai:soar-ir.repo.nii.ac.jp:02000201","sets":["150:152:1787:1622419676879"]},"author_link":[],"item_10_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-06-01","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"148","bibliographicPageStart":"137","bibliographicVolumeNumber":"20","bibliographic_titles":[{"bibliographic_title":"信州心理臨床紀要"}]}]},"item_10_description_20":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本研究では,VRによる視聴覚刺激に嗅覚刺激を加えた疑似体験プログラムを作成し,VR体験がマインドフルネス瞑想の理解および継続意欲に効果を及ぼすかどうか明らかにすることを目的とした。大学生・大学院生24名を対象に実験を行った結果,VR体験を伴わない方がマインドフルネス状態になりやすく,マインドフルネス瞑想の継続意欲は,VR体験の有無にかかわらず同程度であることが示された。今後は,実際のマインドフルネスプログラムにおいて,VRを用いてマインドフルネスへの理解への効果や実際の継続行動につながるかどうかを検討する必要がある。","subitem_description_type":"Abstract"}]},"item_10_description_30":{"attribute_name":"資源タイプ(コンテンツの種類)","attribute_value_mlt":[{"subitem_description":"Article","subitem_description_type":"Other"}]},"item_10_description_5":{"attribute_name":"引用","attribute_value_mlt":[{"subitem_description":"信州心理臨床紀要 20 : 137-148(2021)","subitem_description_type":"Other"}]},"item_10_link_3":{"attribute_name":"信州大学研究者総覧へのリンク","attribute_value_mlt":[{"subitem_link_text":"高橋, 史","subitem_link_url":"https://soar-rd.shinshu-u.ac.jp/profile/ja.WUTmjVkh.html"}]},"item_10_publisher_4":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"信州大学大学院総合人文社会科学研究科心理教育相談室"}]},"item_10_rights_62":{"attribute_name":"権利","attribute_value_mlt":[{"subitem_rights":"©2021 本紀要の著者権は著作者に属する。"}]},"item_10_source_id_35":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2436-326X","subitem_source_identifier_type":"ISSN"}]},"item_10_source_id_40":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12224791","subitem_source_identifier_type":"NCID"}]},"item_1627890569677":{"attribute_name":"出版タイプ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"塚本, 真帆"}]},{"creatorNames":[{"creatorName":"高橋, 史"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available"}],"fileDate":[{"fileDateValue":"2021-05-31"}],"filename":"Annu_Lett_Clin_Psychol_Shinshu20-8.pdf","format":"application/pdf","licensefree":"©2021 本紀要の著者権は著作者に属する。","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"Annu_Lett_Clin_Psychol_Shinshu20-8.pdf","url":"https://soar-ir.repo.nii.ac.jp/record/2000201/files/Annu_Lett_Clin_Psychol_Shinshu20-8.pdf"},"version_id":"7995af61-8183-4a3b-9eaf-b9cbbf10f07a"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"マインドフルネス","subitem_subject_scheme":"Other"},{"subitem_subject":"ヴァーチャルリアリティ","subitem_subject_scheme":"Other"},{"subitem_subject":"嗅覚","subitem_subject_scheme":"Other"},{"subitem_subject":"継続意欲","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ヴァーチャルリアリティによるマインドフルネス瞑想の動機づけ促進効果","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ヴァーチャルリアリティによるマインドフルネス瞑想の動機づけ促進効果","subitem_title_language":"ja"}]},"item_type_id":"10","owner":"16","path":["1622419676879"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2021-05-31"},"publish_date":"2021-05-31","publish_status":"0","recid":"2000201","relation_version_is_last":true,"title":["ヴァーチャルリアリティによるマインドフルネス瞑想の動機づけ促進効果"],"weko_creator_id":"16","weko_shared_id":-1},"updated":"2024-04-10T02:07:48.434300+00:00"}