{"created":"2021-03-01T06:23:55.827241+00:00","id":20809,"links":{},"metadata":{"_buckets":{"deposit":"eb1d718c-aeb4-4954-b2ca-a5accd2857e7"},"_deposit":{"id":"20809","owners":[],"pid":{"revision_id":0,"type":"depid","value":"20809"},"status":"published"},"_oai":{"id":"oai:soar-ir.repo.nii.ac.jp:00020809","sets":["150:151"]},"author_link":["108160","108161","108162"],"item_1628147817048":{"attribute_name":"出版タイプ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_6_alternative_title_1":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Effects of Learning Intellectual Property and Copyright Procedures in Game Production in Junior High School Technology Classes"}]},"item_6_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2010-06-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"118","bibliographicPageStart":"111","bibliographicVolumeNumber":"52","bibliographic_titles":[{"bibliographic_title":"日本産業技術教育学会誌"}]}]},"item_6_description_20":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本研究では,中学校技術科のゲーム制作において,著作権を積極的に利用し,著作権の権利処理を体験させることにより著作権に対する意識を高める知財学習を試み,その効果を検証した。実践は,N県N中学校3年生65名を対象に,練習課題・グループ課題・最終課題を含む計9時間で行った。その結果,1)制作されたゲームにおいて生徒が適切な引用情報を表記できるようになったこと,2) 実践の前後で「著作権の意識」が有意に高まったこと, 3)グループ学習および著作権の学習に対して多くの生徒が肯定的に捉えたこと,4)契約書を交わすなど,ゲーム制作の中で著作権の権利処理に取り組んだことが「著作権の意識」の高まりに寄与しえたこと等の効果が認められた。","subitem_description_type":"Abstract"}]},"item_6_description_30":{"attribute_name":"資源タイプ(コンテンツの種類)","attribute_value_mlt":[{"subitem_description":"Article","subitem_description_type":"Other"}]},"item_6_description_5":{"attribute_name":"引用","attribute_value_mlt":[{"subitem_description":"日本産業技術教育学会誌.52(2):111-118(2010)","subitem_description_type":"Other"}]},"item_6_link_3":{"attribute_name":"信州大学研究者総覧へのリンク","attribute_value_mlt":[{"subitem_link_text":"村松, 浩幸","subitem_link_url":"http://soar-rd.shinshu-u.ac.jp/profile/ja.ZachupnF.html"}]},"item_6_publisher_4":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本産業技術教育学会"}]},"item_6_source_id_35":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0286-5580","subitem_source_identifier_type":"ISSN"}]},"item_6_source_id_40":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00190195","subitem_source_identifier_type":"NCID"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"村松, 浩幸"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"土田, 恭博"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"森山, 潤"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2019-07-05"}],"displaytype":"detail","filename":"IndustrialandTechnicalEducation52_111.pdf","filesize":[{"value":"749.3 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"IndustrialandTechnicalEducation52_111.pdf","url":"https://soar-ir.repo.nii.ac.jp/record/20809/files/IndustrialandTechnicalEducation52_111.pdf"},"version_id":"18efb678-af6e-4763-8c09-819009fafa48"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"著作権","subitem_subject_scheme":"Other"},{"subitem_subject":"知的財産","subitem_subject_scheme":"Other"},{"subitem_subject":"知的財産教育","subitem_subject_scheme":"Other"},{"subitem_subject":"中学校","subitem_subject_scheme":"Other"},{"subitem_subject":"技術・家庭科","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"中学校技術科のゲーム制作において著作権の権利処理を体験させる知的財産学習の効果","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"中学校技術科のゲーム制作において著作権の権利処理を体験させる知的財産学習の効果","subitem_title_language":"ja"}]},"item_type_id":"6","owner":"1","path":["151"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2019-07-05"},"publish_date":"2019-07-05","publish_status":"0","recid":"20809","relation_version_is_last":true,"title":["中学校技術科のゲーム制作において著作権の権利処理を体験させる知的財産学習の効果"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2022-12-14T04:30:52.607287+00:00"}