@article{oai:soar-ir.repo.nii.ac.jp:00021535, author = {岩田, 靖 and 斎藤, 和久}, journal = {長野体育学研究}, month = {Dec}, note = {The purpose of this study was to consider exaggeration as a constructional aspect of teaching materials in games. Construction of teaching materials means the modification of full games that are played by adults with the retention of all the inherent techniques and tactics. Representation and exaggeration are principles of game modification that were proposed by Thorpe, Bunker, & Almond(1986) in their me thodology of Teaching Games for Understanding(TGfU). Representation is the method of making games that maintains most of the tactical complexity of full games but reduces the problem posed by technical and physical limitations of chilcken. Exaggeration is game modification that intends to exaggerate the tactical problems in games.
In this paper, the authors interpret exaggeration of tactical problem in relation to the "decision-ma.king" that is needed to solve tactical demands in games, and explain the framework of exaggeration from two methodological dimensions by analyzing examples of modified games created by Iwata and his colleagues. The first dimension is to exaggerate tactical problems by clarifying the "objects" of decision-ma.king, and the other is to do it by supplying each player with "opportunity'' of decision-making., Article, 長野体育学研究21:1-13(2014)}, pages = {1--13}, title = {ボール運動系領域の教材づくりの視点としての「誇張」に関する検討}, volume = {21}, year = {2014} }