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  1. 060 工学部
  2. 0603 会議発表資料

A Fast Rendering Method for a Scene with Participating Media of Anisotropic Scattering Property

http://hdl.handle.net/10091/12021
http://hdl.handle.net/10091/12021
15de2be3-6545-4736-aa47-d41608055744
名前 / ファイル ライセンス アクション
cgi05_4.pdf cgi05_4.pdf (1.2 MB)
Item type 会議発表論文 / Conference Paper(1)
公開日 2011-03-10
タイトル
タイトル A Fast Rendering Method for a Scene with Participating Media of Anisotropic Scattering Property
言語 en
言語
言語 eng
資源タイプ
資源 http://purl.org/coar/resource_type/c_5794
タイプ conference paper
著者 TOKUYOSHI, Yusuke

× TOKUYOSHI, Yusuke

TOKUYOSHI, Yusuke

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MARUYAMA, Minoru

× MARUYAMA, Minoru

MARUYAMA, Minoru

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信州大学研究者総覧へのリンク
氏名 MARUYAMA, Minoru
URL http://soar-rd.shinshu-u.ac.jp/profile/ja.WCnCbpkh.html
出版者
出版者 Computer Graphics International 2005
引用
内容記述タイプ Other
内容記述 Computer Graphics International 2005 (CGI2005):227-233 2005
書誌情報 Computer Graphics International 2005 (CGI2005)

p. 227-233, 発行日 2005
内容記述
内容記述タイプ Other
内容記述 Stony Brook,New York, USA, June22-24 2005
抄録
内容記述タイプ Abstract
内容記述 This paper presents an efficient technique for global illumination rendering of a scene with participating media. The rendering handling participating media is performed by ray marching method, which requires sampling along each view direction. The step size of the ray marching must be taken short to generate a high quality image and thus leads to very long computational time. One possible method to improve the computational cost is to exploit importance sampling.In this paper, we propose a method to determine the step size based on the importance sampling technique. For efficient sampling, the probability density function which is ”close” to the radiance distribution is required. In our method, 3D space is divided into a set of uniform grids.The radiance distribution is approximated using the grid structure. To deal with the participating media which has anisotropic scattering property, we use spherical harmonics to represent directional dependence of radiance distribution.Using this grid-based representation, fast calculation of good approximation of desirable probability density is made possible. Using this probability, high quality image can be rendered with fewer number
資源タイプ(コンテンツの種類)
内容記述タイプ Other
内容記述 Article
出版タイプ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
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